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My diploma project has come to end, and i have graduated in December 2009 with a diploma in Visual communication Design. To round up my project, we had to put together a printed documentation of our entire project. The presentation above rounds up the entire design process i followed, from idea to final prototype.
I am hoping that in due time, this project will be applicable in some form or the other.
I am currently working as a member of ETD (educational technology and design) at the Azim Premji Foundation. You can get in touch with me through e-mail: pallavimanchi@gmail.com, or if you want to know what I’m upto on a daily basis, follow me on twitter @pallavimanchi . Cheers!
Insectopia
Insectopia is a large sized physically engaging board game for children that allow them to explore the various attributes of insects and their living environments.
Goals:
The different goals being explored while developing the concept:
§ Survival of the fittest/ adaptation: first one to finish by passing the challenges wins): there are different danger zones, some based on quizzing (cards), and some based on different processes of the insect the person is. E.g.: If you are an ant, skip a turn and clean up the acacia plant. The game also involves physical limitations with each player depending on the attributes of the insect they are. For instance, if the player is a ladybird, then they are allowed to only crawl, until they adapt to the next insect.
§ Storytelling: unraveling a story through the physical board game where each person has to complete the story by finding different bits of it through a series of clues.
§ To reach to your food
§ Save your friends of the forest
Physical structure:
The game could come in the form of modular cards that can be arranged and rearranged to create new pathways for every new game, thus bringing in a sense of randomness each time it is played. (There will be certain guidelines to be followed while laying out the board)
The board can use set spaces that already exist within the playing environment for e.g.: staircases, garden, corridors etc to make the board more interesting. Even naturally occurring material can be integrated into the game, like say real grass can be used as a card/tile when the board is laid out in the garden.
Materials:
Some of the materials that could possibly make up the modular cards:
§ Wood with grooves to change cards
§ Cloth with silkscreen prints
§ Cork sheets
§ Printed foot mats
§ Rubber mats
§ Jute or coir mats
Further Thoughts:
§ The cards shouldn’t be too bulky and slippery, as it needs to be portable and also stable on the floor.
§ Being a group game, is there a way of sharing resources? How does it get distributed?
§ Is there a way of adding more modules to the game, to bring in an opportunity of a variety of knowledge?
User Test Observation:
§ The children enjoyed the scale of the components of the game. Dice rolling, physical actions etc.
§ Materials were a bit of a constraint: weary of stepping on paper, dice too hard
§ The rules were a little blurry to the children: What insects is a player when he first starts the game? What are the guidelines when in danger zones? And so on.
§ Difficulty levels need to vary for different age groups
§ Got the children interested in insects, that they wanted to continue exploring each other’s knowledge on insects by playing dumb charades, 20 questions etc.
Refrigerator magnets:
Content:
§ Caterpillar to butterfly
§ Life of a damselfly
§ Lifecycle of a cicada
§ Spot the praying mantis/ grasshopper
§ The building of an ant colony?
§ The chat between the ants/ attack of the enemies
§ The insect friends (the ants and the aphids)
Physical structure:
§ Simple shapes that can be put together to form a story. (the pieces could lend itself to new self created ones as well: kind of like tanagram)
§ Space limited to metal surfaces ( a possibility of it becoming a social space)
Materials:
§ Wood with lacquer paint or silkscreen print
§ Could be plush with a wood and magnet base, where the plush pieces are switchable
The ants and the aphids: A short story to illustrate the magnets
Ramu the gardener was one day in his garden tending to his plants when he saw what he was very, very scared to see.
Aphids!
Aphids were insects that were always hungry and they ate a lot of the plants in his garden. All the human gardeners hated the aphids. But aphids had very close friends in Ramu’s garden.
The Ants!
The ants loved the aphids so very much and took good care of them by keeping all of the aphids’ insect enemies away. And so, in return of the favor, the aphids used to give their ant friends little dewdrops of sweet honey. The ants love the honey so much!
One day, when the ants were slowly stroking and chatting with their aphid friends, a big monstrous creature creeped upon their plant. He was a large red monster with huge black spots on his back.
The ladybird! The ladybird started looking around; hungrily waiting to find the juiciest aphid he could eat up! The ants quickly realized and started attacking the ladybird! They tried grabbing his big red and shiny shell, but it was so polished and smooth, that it was hard to catch!
Finally, after a lot of struggle, the ants managed to throw the ladybird away from their house, and they rescued their aphid friends from such grave danger! The scared little aphids, felt such a sigh of relief!
“Ah!” Said the aphids,
“you saved us from that big and scary ladybird! For this we would like to give more of our sweet drops of honey!”
The ants readily took honey from their aphid friends, and from then on, they continued to share and protect one another.
I have narrowed down on my idea, my final deliverable and the process i will follow in the time left for project completion. Make or break situation. :/
Panel: Anders Sandell, Sudipto and Ramesh
Ideas:
All your ideas are interesting and have potential to be developed into concepts and products. But they all now seem to need in various degrees a generation of the content for the game or toy.
You can choose to mould you idea as something that is more instinctive or more instruction driven. Work out your area of focus: is it going to be material, interaction scenarios or market testing for e.g.
If it is going to be a game, then remember that there needs to be a goal, an opportunity to achieve in the game. Engagement in the toy is when one finds that exact line of a sense of achievement and wanting to achieve. How long can you keep that hope of achieving alive? There is a repetitive pattern to this that children like, but the sense of reaching a completion keeps the engagement of the child. Don’t think in terms of the actual technology or product, but actually what’s happening to the mind.
At this point, different aspects of the idea need to be worked out like material, construction, interaction, safety etc. This will develop your idea into a concept.
It is important for you to touch base with material
Since kids have already been introduced to global trends in toys and games, introducing them to local toys is probably an important aspect you could look into
See how you could take different aspects of the ideas you have got, and incorporate it to your concept of the “bug heads”: for e.g. the combination of the physical board game is almost a natural process that can follow with the “bug heads”.
Some ideas can have an interesting potential to be strengthened using digital mediums, but you have to choose what you want to pursue, and pick it in terms of what you enjoy doing: you seem more of a hands-on person rather than a software oriented person, so you might want to work with that kind of process at this point.
User testing is very important at this point of time, and make sure you keep rapidly prototyping and testing with children: more than getting absolute detail through sketching, you might learn a lot more in the testing grounds.
Feasibility:
Each of your ideas are ranging from safe to risky in terms of finishing, and we are concerned that if you choose to take forward you helmet heads to develop it into a marketable product, it might be ambitious for the time left.
Choose and narrow down on your idea, and start working immediately. Write out a project plan and a timeline for this, and detail out what you aim for your final deliverable to be. You might need to fight tooth and nail to finish on time depending on what you choose, so choose carefully.
Presenting a digital concept for your toy might be risky for a final deliverable as it might leave a whole lot of questions unanswered in terms of feasibility. Whatever product you bring out by the end of the project needs to be made and shaped by professionals in the craftwork, and you cannot depend on your own skills to produce it.
Research:
Research and product need to tie up at the end of the project. Make sure that by the end of the project, there are good links established between the research and the concepts. It would be good if you could cite examples of personas and stories from your research that led you to design what you would have done.
This is a bunch of ideas i had come up with for the design of my toy. Prior to this, i had listed a bunch of insights and opportunities as part of my research findings. I have summed up and chunked my opportunities into categories, to become idea starters. I am currently working on the details of the ideas to bring more clarity and tangibility to the table.
The Very Hungry Caterpillar is a children’s book written by Eric Carle, first published by the World Publishing Company in 1969. The winner of many awards,it has sold 30 million copies. It is highly popular and has been praised for its use of easy-to-read words which makes it good for teaching young children to read. The book contains 225 words and large, colourful illustrations. It follows a caterpillar as it munches its way through a variety of edibles such as ice cream, salami, watermelon, one slice of Swiss cheese, and a lollipop before it finally pupates and emerges as a beautiful butterfly. The story teaches counting to 5, the names of the days of the week, and about different types of food. The caterpillar’s diet is a fictional fantasy but the story does introduce the magic of the metamorphosis from egg to caterpillar to butterfly. It is widely regarded as one of the best children’s books ever written.
Source: Wikipedia and Youtube